- Serena’s first non-placeholder art: a walk cycle
In the last article, I showed Serena’s (mostly) finished model in its base “T” pose, with no skinning, rigging, or animation (the stuff that makes 3d models move). Today you get to see what Serena looks like when she’s doing every game character’s most important animation– the...
Read more → - Serena’s 3D model revisited
For the sake of not boring the crap out of you, I’m going to skip over the latest additions to the game itself. I added in a camera plugin, some music, a couple sound effects, and fixed a bunch of bugs. None of that makes for a...
Read more → - Hometown level exteriors
Today we’re having a look at the hometown level’s exteriors. The last time we saw them, they were quite barren. Much like what I did with the interiors, I did a second pass and added props to start making the levels look a bit more respectable. New...
Read more → - Hometown level interiors
I mentioned I was working on the hometown level’s interiors in the last article. This post will be showing more of that. I figured now would be a good time to reveal what things look like on the backend, and why I’m still sticking to placeholder scribble...
Read more → - Looking back on development in 2015
The year 2015 ended a while ago now, and I think it’s time to reflect on one year’s worth of development on my not-so-little project. Some things went right, others not so much; but in the end, valuable lessons were learned to take into 2016 and beyond....
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